Point-Defense System (PL 6)
A point-defense system serves two functions: It targets all incoming missiles, and it allows a starship to make attacks of opportunity against enemy ships passing through its threatened area. The point-defense system consists of batteries of automated weapons programmed to fire when either of these two conditions is met.
A point-defense system does not fire upon mines, cannot be controlled manually by the crew, and cannot be used to make normal attacks.
Destroy Missiles: A point-defense system has a 20% chance of destroying any incoming missile. A destroyed missile deals no damage to the ship.
Make Attacks of Opportunity: A starship equipped with a point-defense system threatens the space it occupies as well as all adjacent 500-foot squares. When making an attack of opportunity, the point-defense system rolls 1d20 and adds the ship’s targeting system bonus on the roll. If the result equals or exceeds the enemy ship’s Defense, the point-defense weapons deal ballistic damage based on the ship’s type, as shown in Table: Point-Defense Systems. Point-defense systems cannot score critical hits.
Purchase DC: Varies by starship type (see Table: Point-Defense Systems).
Restriction: Licensed (+1).
Table: Point-Defense Systems | ||
---|---|---|
Starship Type | Point-Defense Damage | Purchase DC |
Ultralight | 1d12×10 | 31 |
Light | 2d12×10 | 34 |
Mediumweight | 3d12×10 | 36 |
Heavy | 4d12×10 | 38 |
Superheavy | 5d12×10 | 40 |