Destroyer (PL 6)

Destroyers take their name from the torpedo-boat destroyers of the late 19th century. They are integral to the defense of a task force, screening it against small craft and attack ships. Destroyers are often armed with one or two bombs or missiles useful against much larger ships. A destroyer is usually about 450 to 600 feet long and masses about 8,000 tons. It carries a crew of 150 to 200.

Type: LightSize: Colossal (–8 size)
Subtype: DestroyerTactical Speed: 3,000 ft. (6 sq.)
Defense: 11Length: 450 feet
Flat-footed Defense: 7Weight: 8,000 tons
Autopilot Defense: 7Targeting System Bonus: +3
Hardness: 30Crew: 80 (expert +8)
Hit Dice: 80d20 (1,600 hp)Passenger Capacity: 48
Initiative Modifier: +4Cargo Capacity: 400 tons
Pilot’s Class Bonus: +5Grapple Modifier: +16
Pilot’s Dex Modifier: +4Base Purchase DC: 60
Gunner’s Attack Bonus: +4Restriction: Military (+3)

Attack: 4 fire-linked heavy neutron guns –1 ranged (20d8) and 2 fire-linked nuclear missiles –6 melee (24d8/19–20) and needle driver –6 melee (8d12); or 4 fire-linked nuclear missiles –1 ranged (24d8/19–20) and 2 fire-linked heavy neutron guns –6 melee (20d8) and needle driver –6 melee (8d12)

Attack of Opportunity: Point-defense system +3 ranged (2d12×10)

Standard PL 6 Design Specs:

Engines: Fusion torch, thrusters

Armor: Vanadium

Defense Systems: 1 chaff launcher (16 chaff bundles), 1 decoy drone launcher (4 drones), improved autopilot system, improved damage control (3d10), magnetic field, point-defense system, radiation shielding, self-destruct system

Sensors: Class II sensor array, targeting system

Communications: Laser transceiver, radio transceiver

Weapons: 4 fire-linked heavy neutron guns (range incr. 6,000 ft.), 2 fire-linked nuclear missile launchers (8 missiles each), 1 needle driver (range incr. 4,000 ft.)

Grappling Systems: Grapplers