Destroyer (PL 6)
Destroyers take their name from the torpedo-boat destroyers of the late 19th century. They are integral to the defense of a task force, screening it against small craft and attack ships. Destroyers are often armed with one or two bombs or missiles useful against much larger ships. A destroyer is usually about 450 to 600 feet long and masses about 8,000 tons. It carries a crew of 150 to 200.
Type: Light | Size: Colossal (–8 size) |
Subtype: Destroyer | Tactical Speed: 3,000 ft. (6 sq.) |
Defense: 11 | Length: 450 feet |
Flat-footed Defense: 7 | Weight: 8,000 tons |
Autopilot Defense: 7 | Targeting System Bonus: +3 |
Hardness: 30 | Crew: 80 (expert +8) |
Hit Dice: 80d20 (1,600 hp) | Passenger Capacity: 48 |
Initiative Modifier: +4 | Cargo Capacity: 400 tons |
Pilot’s Class Bonus: +5 | Grapple Modifier: +16 |
Pilot’s Dex Modifier: +4 | Base Purchase DC: 60 |
Gunner’s Attack Bonus: +4 | Restriction: Military (+3) |
Attack: 4 fire-linked heavy neutron guns –1 ranged (20d8) and 2 fire-linked nuclear missiles –6 melee (24d8/19–20) and needle driver –6 melee (8d12); or 4 fire-linked nuclear missiles –1 ranged (24d8/19–20) and 2 fire-linked heavy neutron guns –6 melee (20d8) and needle driver –6 melee (8d12)
Attack of Opportunity: Point-defense system +3 ranged (2d12×10)
Standard PL 6 Design Specs:
Engines: Fusion torch, thrusters
Armor: Vanadium
Defense Systems: 1 chaff launcher (16 chaff bundles), 1 decoy drone launcher (4 drones), improved autopilot system, improved damage control (3d10), magnetic field, point-defense system, radiation shielding, self-destruct system
Sensors: Class II sensor array, targeting system
Communications: Laser transceiver, radio transceiver
Weapons: 4 fire-linked heavy neutron guns (range incr. 6,000 ft.), 2 fire-linked nuclear missile launchers (8 missiles each), 1 needle driver (range incr. 4,000 ft.)
Grappling Systems: Grapplers