Cruiser (PL 6)

The cruiser is a warship that serves several roles. It may be part of a task force, escorting capital ships or laying mines. It may operate independently as a scout and raider. Conversely, it may serve in diplomatic and scientific tasks. Light cruisers frequently have outstanding endurance and can operate with little or no resupply for months on end. A cruiser hull could serve equally well as an escort carrier or assault transport.

Type: MediumweightSize: Colossal (–8 size)
Subtype: CruiserTactical Speed: 3,000 ft. (6 sq.)
Defense: 7Length: 720 feet
Flat-footed Defense: 5Weight: 28,800 tons
Autopilot Defense: 5Targeting System Bonus: +3
Hardness: 30Crew: 120 (trained +4)
Hit Dice: 200d20 (4,000 hp)Passenger Capacity: 80
Initiative Modifier: +6Cargo Capacity: 7,200 tons
Pilot’s Class Bonus: +3Grapple Modifier: +16
Pilot’s Dex Modifier: +2Base Purchase DC: 64
Gunner’s Attack Bonus: +2Restriction: Military (+3)

Attack: Battery of 3 fusion beams –1 ranged (10d8/19–20) and battery of 3 CHE missiles –6 ranged (6d12/18–20); or Battery of 3 CHE missiles –1 ranged (6d12/18–20) and battery of 4 fusion beams –6 ranged (10d8/19–20)

Attack of Opportunity: Point-defense system +3 ranged (3d12×10)

Standard PL 6 Design Specs:

Engines: Fusion torch, thrusters

Armor: Vanadium

Defense Systems: Autopilot system, 1 chaff launcher (8 chaff bundles), 1 decoy drone launcher (8 drones), improved damage control (4d10), magnetic field, point-defense system, radiation shielding, self-destruct system

Sensors: Class III sensor array, targeting system

Communications: Laser transceiver, radio transceiver

Weapons: 1 battery of 4 fusion beams (range incr. 3,000 ft.), 1 battery of 3 CHE missile launchers (24 missiles each), 1 minelayer (36 fusion mines with magnetic fields and stealth screens; 5d10×10 damage)

Grappling Systems: Grapplers