Strike Cruiser (PL 7)
These armored cruisers often serve as the centerpiece of raiding or patrolling task forces, especially if heavier warships are unavailable. Many strike cruisers are configured for task force command functions; the command cruiser is a common variant of this hull type. A strike cruiser hull could easily serve as a light carrier or assault carrier.
Type: Mediumweight | Size: Colossal (–8 size) |
Subtype: Strike cruiser | Tactical Speed: 3,500 ft. (7 sq.) |
Defense: 11 | Length: 950 feet |
Flat-footed Defense: 7 | Weight: 38,000 tons |
Autopilot Defense: 7 | Targeting System Bonus: +5 |
Hardness: 40 | Crew: 160 (expert +8) |
Hit Dice: 250d20 (5,000 hp) | Passenger Capacity: 40 |
Initiative Modifier: +8 | Cargo Capacity: 1,200 tons |
Pilot’s Class Bonus: +5 | Grapple Modifier: +16 |
Pilot’s Dex Modifier: +4 | Base Purchase DC: 68 |
Gunner’s Attack Bonus: +4 | Restriction: Military (+3) |
Attack: Battery of 4 antimatter guns +4 ranged (10d8/19–20) and battery of 3 plasma missiles –2 ranged (18d8/18–20); or Battery of 3 plasma missiles +3 ranged (18d8/18–20) and battery of 4 antimatter guns –1 ranged (10d8/19–20)
Attack of Opportunity: Point-defense system +5 ranged (3d12×10)
Standard PL 7 Design Specs:
Engines: Particle impulse engine, thrusters
Armor: Neutronite
Defense Systems: 1 chaff launcher (16 chaff bundles), improved autopilot system, improved damage control (4d10), light fortification, magnetic field, particle field, point-defense system, radiation shielding, repair drones, self-destruct system
Sensors: Class V sensor array, improved targeting system
Communications: Drivesat comm array, mass transceiver
Weapons: 1 battery of 4 antimatter guns (range incr. 5,000 ft.), 1 battery of 3 plasma missile launchers (16 missiles each), 1 minelayer (8 gravitic mines with displacers, magnetic fields, and particle fields; 10d10×10 damage)
Grappling Systems: Grapplers, tractor beam emitter