Colony Ship (PL 7)
This massive vessel is designed to haul everything a new colony needs to get started. Its cavernous storage decks can accommodate thousands of colonists with heavy machinery, prefabricated buildings, equipment, and supplies throughout the long trip to a new world.
Type: Superheavy | Size: Colossal (–8 size) |
Subtype: Colony ship | Tactical Speed: 4,000 ft. (8 sq.) |
Defense: 7 | Length: 2,000 feet |
Flat-footed Defense: 5 | Weight: 400,000 tons |
Autopilot Defense: 7 | Targeting System Bonus: +5 |
Hardness: 30 | Crew: 400 (trained +4) |
Hit Dice: 800d20 (16,000 hp) | Passenger Capacity: 2,000 |
Initiative Modifier: +2 | Cargo Capacity: 100,000 tons |
Pilot’s Class Bonus: +3 | Grapple Modifier: +16 |
Pilot’s Dex Modifier: +2 | Base Purchase DC: 72 |
Gunner’s Attack Bonus: +2 | Restriction: Restricted (+2) |
Attack: Battery of 4 particle beams +2 ranged (12d8/19–20) and battery of 2 plasma missiles –5 ranged (18d8/18–20); or Battery of 2 plasma missiles +0 ranged (18d8/18–20) and battery of 4 particle beams –3 ranged (12d8/19–20)
Attack of Opportunity: Point-defense system +5 ranged (5d12×10)
Standard PL 7 Design Specs:
Engines: Particle impulse engine, photon sails, thrusters
Armor: Cerametal
Defense Systems: Improved autopilot system, improved damage control (6d10), magnetic field, particle field, point-defense system, radiation shielding, repair drones, self-destruct system
Sensors: Class IV sensor array, improved targeting system
Communications: Drivesat comm array, mass transceiver
Weapons: 1 battery of 4 particle beams (range incr. 4,000 ft.), 1 battery of 2 plasma missile launchers (16 missiles each)
Grappling Systems: Grapplers, tractor beam emitter