Vermin
This type includes insects, arachnids, other arthropods, worms, and similar invertebrates. See Table: Vermin for physical ability scores, recommended minimum Hit Dice, and damage based on size.
Hit Die: d8.
Base Attack Bonus: 3/4 of total Hit Dice (see Table: Creature Saves and Base Attack Bonuses).
Good Saving Throws: Fortitude.
Skill Points: 1015.
Feats: None.
Vermin share the following additional traits.
Weapon and Armor Proficiency: Vermin are proficient with their natural weapons only. They are not proficient with armor.
Ability Scores: Vermin have no Intelligence score.
Potent Venom: Medium-size or larger poisonous vermin get a bonus to the save DC of their poison based on their size, as follows: Medium-size +2, Large +4, Huge +6, Gargantuan +8, Colossal +10.
Darkvision (Ex): Most vermin with visual sensory organs have darkvision with a range of 60 feet.
Blindsight (Ex): Most vermin without visual sensory organs have blindsight with a range of 60 feet.
Immunities: Vermin are immune to mind-affecting effects.
Resistance to Massive Damage (Ex): Vermin gain a +5 species bonus on Fortitude saves to negate the effects of massive damage.
| Table: Vermin | ||||||||
|---|---|---|---|---|---|---|---|---|
| Size | Str | Dex | Con | Minimum HD | Slam | Bite | Claw | Gore |
| Colossal | 4243 | 67 | 2627 | 32d8 | 2d6 | 4d6 | 2d8 | 4d6 |
| Gargantuan | 3435 | 67 | 2223 | 16d8 | 1d8 | 2d8 | 2d6 | 2d8 |
| Huge | 2627 | 67 | 1819 | 8d8 | 1d6 | 2d6 | 2d4 | 2d6 |
| Large | 1819 | 89 | 1415 | 2d8 | 1d4 | 1d8 | 1d6 | 1d8 |
| Medium-size | 1011 | 1011 | 1011 | 1d8 | 1d3 | 1d6 | 1d4 | 1d6 |
| Small | 67 | 1213 | 89 | 1/2 d8 | 1d2 | 1d4 | 1d3 | 1d4 |
| Tiny | 23 | 1415 | 89 | 1/4 d8 | 1 | 1d3 | 1d2 | 1d3 |
| Diminutive | 1 | 1617 | 89 | 1/8 d8 | | 1d2 | 1 | 1d2 |
| Fine | 1 | 1819 | 89 | 1/16 d8 | | 1 | | 1 |
